Send your crew to go on adventures. The fewer efforts your crew contributes to the mission, the earlier you can choose the reward! Play the right crew at the right time, and try to make a fortune by being the laziest team!
The game is played over several rounds until the Adventure deck has five or fewer cards left. The player with the most gold wins!
Each round has 3 phases:
Following the initiative value from low to high (0 -> 7), players take turns to pick one of the Adventure cards (Gold or Goblin) as their reward. Keep your reward faceup in front of yourself.
- If there is a tie for the initiative value, those tied players are SKIPPED. They don’t have a chance to pick the Adventure card. (Their Strength were counted, though.)
- If the Adventure cards are all taken, the remaining players won’t have a chance to pick the card.
The phase ends.
End of Round
If there are still Adventure cards left on the table, remove the one with the most << from the game.
Each player discards their played card to their personal discard pile. Draw cards from their personal deck to refill their hand to 4 cards.
Start a new round from Phase 1.
If there are 5 or fewer Adventure cards left in the deck after the (A) Revel the New Adventure phase, the game ends after that round. Tally your total Victory Points (gold and Goblins). The player with the most VP wins!
If the Adventure deck runs out and there are fewer than 2 Gold cards revealed on the table, the game ends immediately.
Designer: Chih-Fan Chen
Publisher: Homosapiens Lab
Time: 15 Min
Character cards x48 (8 cards x 6 sets)
Adventure cards x30 (Gold x18, Goblin x12)
6-player Adventure cards x6
Player Aid cards x18 (6 cards each in EN, JP, CH)
Chinese (Coming soon)