Phone, Wallet, Keys is a light-hearted card game where players take on the roles of a family preparing to leave the house. You have to grab all the necessary items before heading out. But what items are "more necessary" than others? Go figure!
During the game, players take turns to draw two item cards from the stacking deck and choose one to keep in front of them. Return the unchosen card to the top of the deck.
You've taken your wallet, but do you check if you have cash or credit cards inside?
You've got your phone, but do you remember to bring the power bank?
You've picked up the keys, but why do you stuff in the spare keys?
Also, be mindful not to collect identical items, which is a waste of space in your pockets.
When someone thinks that they have got all they need (at least 5 items), they can take the "Time to Go (該出門了)" tile to trigger the end of the game (which is worth 2 VP). All the other players take one last turn and then the game ends.
If you have any duplicate items, you must pass them to the player on your left. Repeat this until everyone has no duplicates in their display (discard the item if everyone has one copy of it already). Tally your points based on the scoring conditions for each item. The player with the highest score wins!
Designer: Icerain Lin
Publisher: Icerain Games
Players: 2-5
Time: 10-15 Min
Age: 6+
BoardGameGeek (Link)
Components
Item cards x54
Quest cards x5
Time To Go tile x1